Cleaner
City building, visual effects, and large-scale destruction sequences.
The mission
As part of the CG team for Cleaner, I contributed to building a fully realized city of London and its landmarks, as well as creating explosions, smoke, particle effects, and large-scale destruction of buildings and props.
Using a range of industry-standard software, we brought high-intensity cinematic moments to life, ensuring every shot looked as epic and realistic as possible.
Client
- Stargate Studios Malta
Date
- 2024




